Where do we start?

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Where do we start?

Post by Admin on Tue Jun 04, 2013 2:30 am

A good question. We need a good starting point to create a very good game base. I think we should go for playability as fast we can.

My proposal for starting points:
-Building
The world (that is, without a world, we can't play)

-Scripting
Spawning, Health handling

-GUIs
Health bar, starting screen (???)

Post your ideas on this.

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Re: Where do we start?

Post by Xulp on Wed Jun 05, 2013 6:30 am

That sounds about right. I might put up some tasks soon, but before we start this, I must discuss how we want resources. I may post something on the building category.

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Re: Where do we start?

Post by jobro13 on Wed Jun 05, 2013 7:23 am

I agree.

The thing is - if we don't know it yet (I'm not sure about what aspects you are talking about now) - then we should try to make it as flexible as possible.

I'd have to note that the new game will support model resources (not one brick resources).
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Re: Where do we start?

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