User overall heath GUI
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User overall heath GUI
I imagine the GUI like a square on the top bar, think of a user, I'll try to show you.
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It's all green by default, but it's colors turn more red as problems happen. If you have a broken leg, it's completely red, if you don't have a leg (hint, hint, nudge, nudge) it is blackened out. When you mouse over it, it shows the status, for example. "Broken leg".
... O
.[|[]|]
..[||]
It's all green by default, but it's colors turn more red as problems happen. If you have a broken leg, it's completely red, if you don't have a leg (hint, hint, nudge, nudge) it is blackened out. When you mouse over it, it shows the status, for example. "Broken leg".
Last edited by blargety on Mon Jun 03, 2013 3:25 pm; edited 1 time in total (Reason for editing : Failed at the example of the GUI)
blargety- Posts : 18
Join date : 2013-06-01
Location : United States of America
Re: User overall heath GUI
Aah, I get what you mean! That's a nice idea indeed. I'll wait for some more responses. Good way of visualizing health.
Re: User overall heath GUI
That sounds like a good idea and we might want to add bleeding damage if we have no limbs.
Xulp- Posts : 60
Join date : 2013-06-02
Location : 'Murica
Re: User overall heath GUI
True. Thinking of that, weapons should be able to create wounds, which will spill blood.
In other words, if you want to kill someone and see blood, you follow the blood track and get to the guy.
In other words, if you want to kill someone and see blood, you follow the blood track and get to the guy.
jobro13- Posts : 250
Join date : 2013-06-02
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