Controlling Stats?
3 posters
Survival Project :: The game :: Concepts
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Controlling Stats?
Well a common problem in the previous game was that there was a ton of food, but it would take ages to fill your hunger or thirst... I think the problem is that we are scaling hunger and thirst too highly
-Current game is based off 100, most food heals about 5-10
So I thought that if we have a small scale...
-Each stat is based off 10 or 8
This would make it easier for us to portion foods and easier to calculate armor stats and easier to manage how hunger works....
-Current game is based off 100, most food heals about 5-10
So I thought that if we have a small scale...
-Each stat is based off 10 or 8
This would make it easier for us to portion foods and easier to calculate armor stats and easier to manage how hunger works....
Fattycat17- Posts : 116
Join date : 2013-06-02
Re: Controlling Stats?
I actually think we should have something that should indicate that you are "hungry". At that point, you should eat something.
An apple will just solve the problem for like 2 hours in-game. But, for example 4 slices of bread will solve it for like 6 in-game hours.
If you don't eat something, you will start "starving" and your health will decrease.
An apple will just solve the problem for like 2 hours in-game. But, for example 4 slices of bread will solve it for like 6 in-game hours.
If you don't eat something, you will start "starving" and your health will decrease.
jobro13- Posts : 250
Join date : 2013-06-02
Re: Controlling Stats?
I agree with Fattycat, it takes ages to fill your hunger or thirst. I think that you should lose hunger and thirst slower. I also agree with you, jobro, I can't even count how many times I have died because of forgetting to eat or drink.
MagicMasterRohan- Posts : 3
Join date : 2013-06-27
Survival Project :: The game :: Concepts
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