The character

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The character

Post by jobro13 on Tue Jun 18, 2013 4:18 pm

Here we go. First version of the concept.

The welds are called "Knee" / "Hip" / "Elbow" / "Shoulder".

Via the API, one can get these limbs;

Code:
local LeftShoulder = System.Player.Limbs.LeftShoulder

And yes, that has been incorporated already.

I created the following. Look at the nice effects changing only the upper arm, upper leg parts and torso with a color.

Also note that this character is higher than a normal character, has taller legs, has multiple part legs and arms, has thinner arms.

The only thing I don't like is the torso, it's too small. Will be changed. (Oh, subscribe to the channel? Smile)

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Re: The character

Post by Xulp on Tue Jun 18, 2013 7:12 pm

Yeah, make the arms quite a bit longer (half way down the upper part of the leg), and maybe make the torso taller. If you're going to make the torso taller, you might want to make the figure shorter all together, so maybe just make the legs shorter.

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Re: The character

Post by Fattycat17 on Tue Jun 18, 2013 9:09 pm

Eh it looks fine to me
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Re: The character

Post by Fattycat17 on Tue Jun 18, 2013 9:09 pm

The head should be a cube though.
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Re: The character

Post by jobro13 on Wed Jun 19, 2013 9:54 am

Very well, I'll try to make it a dynamic script so we can just change "LegLength" values Smile

I also tested a character where the width of the legs is not 1 - so you can actually see "between" te legs - which is more realistic. 

More info soon. And a test - I also need to make some more animations such as jumping (which won't be this strange hopping as in normal roblox, but some serious jumping... I'll figure something out, the longer you press spacebar the higher you jump. Or something.)
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Re: The character

Post by Fattycat17 on Wed Jun 19, 2013 10:14 am

(Also add swimming animation, I hate the derpy swimming in most survival games)
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Re: The character

Post by jobro13 on Wed Jun 19, 2013 10:15 am

Very well. Expect some video's soon.

I don't know if it's just me, but I am getting more and more the feeling that this is going to work. Flushing the old "test project" down the toilet, starting over. Difference: Can already program.

Difference: Modelled resources. That will be a huge difference. A really huge one.
The API. Overview. Awesomeness.
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Yes. Just yes.
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Re: The character

Post by Fattycat17 on Wed Jun 19, 2013 11:16 am

Mhmmmmm this will be interesting...
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Re: The character

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