Bug Reports

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Bug Reports

Post by evilaltofdoom on Tue Jun 02, 2015 8:45 pm

(Make a bug report subforum/thread. you're gonna need it.)

As of version 1.929

Coal:
Burning coal blocks in the mine is possible. This behavior is unintentional, however realistic. They're known as coal seam fires.
Burning the large blocks unanchors them and allows them to be moved and open up holes in the mine
Burning the quadrants of the large blocks does the same. Mining them would probably give fresh coal. This is untested.
Accidentally, of which you witnessed, mining the large coal blocks starts a new mine. Oops!
To reproduce, find a coal block in the mine, light on fire and wait until it burns out. It's great for construction given its volume and inability to be lit on fire (again).

Saving:
Saving is still borked. It worked once but it failed even on minimal server load. Suspect

Berries:
Planting fix now! The above two reports aren't important at all!

Durability:
Durability is totally bonkers. It works fine for axes, however knives of all types die in one hit and pickaxes exhibit very strange behavior.
Mining with the feldspar pickaxe, anything that didn't incur a sufficiently heavy durability penalty (like feldspar itself) actually [i]repaired[i] my pickaxe.

Growth:
Both trees and wheat continue to grow to adulthood despite obvious tinkering. Wheat grows with blackened stalks and trees will grow even when cut.
Planted trees will continue to regrow apples even if chopped. It takes the removal of the leaves to stop.

Temperature:
Anything that gains a temperature never goes below 20. What is this?
Also, the precision with temperature is tracked is really high. I think integers are enough, and will prevent unnecessary stretching of the tooltip.
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Re: Bug Reports

Post by jobro13 on Wed Jun 03, 2015 4:55 am

I moved this to the new bugs forum. Good idea.

Coal:
Ah, I understand why this happens. I'll fix this. I will also think of a way to make it possible to mine and move the larger voxels.

Saving:
RIP saving. I don't know why this happens, code is clean. Probably need a rewrite then.. sigh

Berries:
Yes will add.

Durability:
Durability is disabled for this reason. The axe durability is legit now, but all others use the axe durability function in a wrong way (this function is specifically crafted to make sure that upgrading a tier gives a significant increase in speed and durability). When this is fixed, durabity will be up.

Growth:
Yes will fix, the growing doesnt detect any change players make, if a change is made, it should immediatley stop growing.

Temperature:
20 is the environment temperature. An exponential funciton is used to cool things down to 20. This also means that things below 20 will heat up to 20.
The temperature has to be tracked in such high numbers, but the tooltip indeed doesn't need to show this. I'll round it to 1 digit behind the comma.


Great bug report Very Happy
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