Scripting Entry
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Scripting Entry
I heard Jobro say that he needs some help with tools.
I think I am good at both building, and coding tools.
To prove this, here is a script I made for Script Builders on my 7th day of ever learning how to script. Its kind of annoying because people accuse me of pasting a free forum script, but then again, I take that as it must be somewhat refined for it to be branded like that.
Yes I am offering my favorite script to be turned into a free script. Go try it out and tell me how well you judge it on its design and refinedness.
user = "Zzzip42Strike"
game:GetService("Players"):findFirstChild(user).Chatted:connect(function(msg)
if msg == "Clean" then
script.Parent:Destroy()
end
end)
mode = "Beam"
firing = false
h = Instance.new("Tool", game:GetService("Players"):findFirstChild(user).Backpack)
h.Enabled = true
h.Name = "Azure Flare of Soulburn"
shaft = Instance.new("Part", h)
shaft.Size = Vector3.new(1, 5, 1)
shaft.Name = "Handle"
shaft.CanCollide = false
shaft.BrickColor = BrickColor.new("Really black")
local mesh = Instance.new("CylinderMesh", shaft)
mesh.Scale = Vector3.new(.3, 1, .3)
plate = Instance.new("Part", h)
plate.FormFactor = "Custom"
plate.Size = Vector3.new(1.5, 0.1, 1.5)
plate.Name = "Handle"
plate.CanCollide = false
plate.BrickColor = BrickColor.new("Really black")
local mesh = Instance.new("CylinderMesh", plate)
mesh.Scale = Vector3.new(1, 0.3, 1)
local band1 = Instance.new("Part", h)
band1.Size = Vector3.new(1, 2, 1)
band1.Name = "Band"
band1.CanCollide = false
band1.BrickColor = BrickColor.new("Institutional white")
local mesh = Instance.new("CylinderMesh", band1)
mesh.Scale = Vector3.new(.4, 1, .4)
local band2 = Instance.new("Part", h)
band2.Size = Vector3.new(1, 1, 1)
band2.CanCollide = false
band2.Name = "Band"
band2.BrickColor = BrickColor.new("New Yeller")
local mesh = Instance.new("CylinderMesh", band2)
mesh.Scale = Vector3.new(.5, .6, .5)
local crys1 = Instance.new("Part", h)
crys1.Size = Vector3.new(1, 1, 1)
crys1.CanCollide = false
crys1.Name = "Crys1"
crys1.BrickColor = BrickColor.new("Cyan")
crys1.TopSurface = "Smooth"
crys1.BottomSurface = "Smooth"
crys1.Reflectance = .4
local sparx = Instance.new("Sparkles",crys1)
local f = Instance.new("Fire")
f.Size = 1
f.Heat = 30
f.Name = "f"
f.Color = BrickColor.new("New Yeller").Color
f.Parent = crys1
local crys2 = crys1:Clone()
crys2.Parent = h
crys2.Name = "Crys2"
local w1 = Instance.new("Weld",shaft)
w1.Part0 = w1.Parent
w1.Part1 = crys1
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 45) * CFrame.new(0, -3.45, 0)
coroutine.resume(coroutine.create(function()
while true do
for x = 1, 360, 1 do
w1.C1 = w1.C1 * CFrame.Angles(0,math.rad(x),0)
wait(.025)
end
wait()
end
end))
local w2 = Instance.new("Weld",crys1)
w2.Part0 = w2.Parent
w2.Part1 = crys2
w2.C1 = CFrame.fromEulerAnglesXYZ(45, 45, 0) * CFrame.new(0, 0, 0)
local w3 = Instance.new("Weld",shaft)
w3.Part0 = w3.Parent
w3.Part1 = band1
local w3 = Instance.new("Weld",shaft)
w3.Part0 = w3.Parent
w3.Part1 = band2
local w4 = Instance.new("Weld",shaft)
w4.Part0 = w4.Parent
w4.Part1 = plate
w4.C1 = CFrame.new(0, -2.4, 0)
--Part Template
p = Instance.new("Part")
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.Transparency = .5
p.BrickColor = BrickColor.new("Cyan")
p.CanCollide = false
p.Anchored = true
local mesh = Instance.new("BlockMesh")
mesh.Parent = p
mesh.Scale = Vector3.new(1,4,1)
local sparx = Instance.new("Sparkles",p)
local f = Instance.new("Fire",p)
f.Size = 3
f.Heat = 30
f.Color = BrickColor.new("New Yeller").Color
--onTouch
function onTouched(hit)
local h = hit.Parent:findFirstChild("Humanoid")
if h ~= nil and hit.Parent.Name ~= user then
for i = 1, 10, 1 do
hit.Transparency = i * .1
wait(.05)
end
wait(1)
hit:Destroy()
end
end
--Begin key change--
script.Parent = h
function onKeyDown(key)
if key == "b" then
mode = "Beam"
elseif key == "c" then
mode = "Circle"
elseif key == "r" then
mode = "Rise"
elseif key == "e" then
mode = "Encircle"
elseif key == "l" then
mode = "Light"
end
end
--Begin Spells--
function onButton1Down()
local attractor = workspace:findFirstChild(user).Torso.CFrame
if firing == false then
firing = true
if mode == "Beam" then
coroutine.resume(coroutine.create(function()
for i = 4, 360, 2 do
local part = p:Clone()
part.Parent = workspace
game:GetService("Debris"):AddItem(part, 5)
part.Touched:connect(onTouched)
part.CFrame = attractor * CFrame.Angles(0,0, math.rad(i)) * CFrame.new(0, 0, -(i))
wait()
end
end))
wait(3)
firing = false
elseif mode == "Circle" then
coroutine.resume(coroutine.create(function()
for i = 4, 1440, 4 do
local part = p:Clone()
part.Parent = workspace
game:GetService("Debris"):AddItem(part, 5)
part.Touched:connect(onTouched)
part.CFrame = attractor * CFrame.Angles(0,math.rad(i), math.rad(i)) * CFrame.new(0, 0, 3+(i/16))
wait()
end
end))
wait(6)
firing = false
elseif mode == "Rise" then
coroutine.resume(coroutine.create(function()
for i = 1, 40, 1 do
local part = p:Clone()
part.Parent = workspace
part.Anchored = false
part.Size = Vector3.new(10, 100, 10)
part.Touched:connect(onTouched)
part.Anchored = true
part.CFrame = attractor.CFrame.p * CFrame.new(math.random(-50,50), -20, math.random(-50,50))
coroutine.resume(coroutine.create(function()
for i = 1, 40, 1 do
part.CFrame = part.CFrame * CFrame.new(0, i, 0)
wait()
end
part:Destroy()
end))
wait(.5)
end
end))
wait(7)
firing = false
elseif mode == "Enci" then
local p = Instance.new("Part")
p.Size = Vector3.new(25,30,1)
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.BrickColor = BrickColor.new("Cyan")
p.Parent = workspace
p.FormFactor = "Symmetric"
p.CFrame = CFrame.new(0, -40, 0)
local mesh = Instance.new("BlockMesh")
mesh.Parent = p
mesh.Scale = Vector3.new(1,4,1)
local sparx = Instance.new("Sparkles")
sparx.Parent = p
local f = Instance.new("Fire")
local b = BrickColor.new("New Yeller")
local c = b.Color
f.Size = 3
f.Heat = 30
f.Name = "f"
f.Color = c
f.Parent = p
coroutine.resume(coroutine.create(function()
Bricks = 10
for i = 0, Bricks do
local part = p:Clone()
part.Parent = workspace
game:GetService("Debris"):AddItem(part, 5)
part.Touched:connect(onTouched)
part.Anchored = true
part.CFrame = attractor * CFrame.Angles(0,i * -math.pi/Bricks*2,0) * CFrame.new(0,0,7)
wait()
end
local f = Instance.new("ForceField", workspace:findFirstChild(user))
game:GetService("Debris"):AddItem(f, 7)
end))
wait(7)
firing = false
elseif mode == "Light" then
m = Instance.new("Model", workspace)
pos = workspace:findFirstChild(user).Head.Position
for x = -360, 0, 32 do
for y = 8, 360, 60 do
local part = p:Clone()
part.Size = Vector3.new(2, 2, 2)
part.Parent = m
part.Touched:connect(onTouched)
part.CFrame = attractor * CFrame.Angles(math.rad(y),math.rad(y), math.rad(x)) * CFrame.new(0, 0, 3)
wait()
end
wait()
end
local ball = p:Clone()
ball.Parent = workspace
ball.Size = Vector3.new(3,3,3)
ball.Shape = "Ball"
ball.Transparency = .2
ball.Anchored = true
ball.CFrame = attractor
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = 3
mesh.Parent = ball
mesh.Scale = Vector3.new(2,2,4)
game:GetService("Debris"):AddItem(ball, 10)
local sparx = Instance.new("Sparkles")
sparx.Parent = ball
local f = Instance.new("Fire",ball)
f.Size = 20
f.Heat = 30
f.Color = BrickColor.new("New Yeller").Color
for index, child in pairs(m:GetChildren()) do
child:Destroy()
wait()
end
ball.Touched:connect(onTouched)
local bp = Instance.new("BodyPosition")
bp.position = Vector3.new(0, 5, 0)
bp.maxForce = Vector3.new(0, math.huge, 0)
ball.CFrame = attractor * CFrame.new(0,0,-7)
ball.Velocity = ((ball.Position - pos).unit) * 100
bp.Parent = ball
ball.Anchored = false
coroutine.resume(coroutine.create(function()
wait(.2)
mesh:Destroy()
for i = 2, 40, 1 do
ball.Size = Vector3.new(i, i, i)
ball.CFrame = ball.CFrame * CFrame.new(0, -(i/2), 0)
wait()
end
end))
wait(10)
firing = false
else
firing = false
end
end
end
--End Spells--
function OnEquipped(mouse)
mouse.Button1Down:connect(onButton1Down)
mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(OnEquipped)
function OnUnequipped()
mode = "Beam"
end
script.Parent.Equipped:connect(OnEquipped)
script.Parent.Unequipped:connect(OnUnequipped)
I think I am good at both building, and coding tools.
To prove this, here is a script I made for Script Builders on my 7th day of ever learning how to script. Its kind of annoying because people accuse me of pasting a free forum script, but then again, I take that as it must be somewhat refined for it to be branded like that.
Yes I am offering my favorite script to be turned into a free script. Go try it out and tell me how well you judge it on its design and refinedness.
user = "Zzzip42Strike"
game:GetService("Players"):findFirstChild(user).Chatted:connect(function(msg)
if msg == "Clean" then
script.Parent:Destroy()
end
end)
mode = "Beam"
firing = false
h = Instance.new("Tool", game:GetService("Players"):findFirstChild(user).Backpack)
h.Enabled = true
h.Name = "Azure Flare of Soulburn"
shaft = Instance.new("Part", h)
shaft.Size = Vector3.new(1, 5, 1)
shaft.Name = "Handle"
shaft.CanCollide = false
shaft.BrickColor = BrickColor.new("Really black")
local mesh = Instance.new("CylinderMesh", shaft)
mesh.Scale = Vector3.new(.3, 1, .3)
plate = Instance.new("Part", h)
plate.FormFactor = "Custom"
plate.Size = Vector3.new(1.5, 0.1, 1.5)
plate.Name = "Handle"
plate.CanCollide = false
plate.BrickColor = BrickColor.new("Really black")
local mesh = Instance.new("CylinderMesh", plate)
mesh.Scale = Vector3.new(1, 0.3, 1)
local band1 = Instance.new("Part", h)
band1.Size = Vector3.new(1, 2, 1)
band1.Name = "Band"
band1.CanCollide = false
band1.BrickColor = BrickColor.new("Institutional white")
local mesh = Instance.new("CylinderMesh", band1)
mesh.Scale = Vector3.new(.4, 1, .4)
local band2 = Instance.new("Part", h)
band2.Size = Vector3.new(1, 1, 1)
band2.CanCollide = false
band2.Name = "Band"
band2.BrickColor = BrickColor.new("New Yeller")
local mesh = Instance.new("CylinderMesh", band2)
mesh.Scale = Vector3.new(.5, .6, .5)
local crys1 = Instance.new("Part", h)
crys1.Size = Vector3.new(1, 1, 1)
crys1.CanCollide = false
crys1.Name = "Crys1"
crys1.BrickColor = BrickColor.new("Cyan")
crys1.TopSurface = "Smooth"
crys1.BottomSurface = "Smooth"
crys1.Reflectance = .4
local sparx = Instance.new("Sparkles",crys1)
local f = Instance.new("Fire")
f.Size = 1
f.Heat = 30
f.Name = "f"
f.Color = BrickColor.new("New Yeller").Color
f.Parent = crys1
local crys2 = crys1:Clone()
crys2.Parent = h
crys2.Name = "Crys2"
local w1 = Instance.new("Weld",shaft)
w1.Part0 = w1.Parent
w1.Part1 = crys1
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 45) * CFrame.new(0, -3.45, 0)
coroutine.resume(coroutine.create(function()
while true do
for x = 1, 360, 1 do
w1.C1 = w1.C1 * CFrame.Angles(0,math.rad(x),0)
wait(.025)
end
wait()
end
end))
local w2 = Instance.new("Weld",crys1)
w2.Part0 = w2.Parent
w2.Part1 = crys2
w2.C1 = CFrame.fromEulerAnglesXYZ(45, 45, 0) * CFrame.new(0, 0, 0)
local w3 = Instance.new("Weld",shaft)
w3.Part0 = w3.Parent
w3.Part1 = band1
local w3 = Instance.new("Weld",shaft)
w3.Part0 = w3.Parent
w3.Part1 = band2
local w4 = Instance.new("Weld",shaft)
w4.Part0 = w4.Parent
w4.Part1 = plate
w4.C1 = CFrame.new(0, -2.4, 0)
--Part Template
p = Instance.new("Part")
p.Size = Vector3.new(1, 1, 1)
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.Transparency = .5
p.BrickColor = BrickColor.new("Cyan")
p.CanCollide = false
p.Anchored = true
local mesh = Instance.new("BlockMesh")
mesh.Parent = p
mesh.Scale = Vector3.new(1,4,1)
local sparx = Instance.new("Sparkles",p)
local f = Instance.new("Fire",p)
f.Size = 3
f.Heat = 30
f.Color = BrickColor.new("New Yeller").Color
--onTouch
function onTouched(hit)
local h = hit.Parent:findFirstChild("Humanoid")
if h ~= nil and hit.Parent.Name ~= user then
for i = 1, 10, 1 do
hit.Transparency = i * .1
wait(.05)
end
wait(1)
hit:Destroy()
end
end
--Begin key change--
script.Parent = h
function onKeyDown(key)
if key == "b" then
mode = "Beam"
elseif key == "c" then
mode = "Circle"
elseif key == "r" then
mode = "Rise"
elseif key == "e" then
mode = "Encircle"
elseif key == "l" then
mode = "Light"
end
end
--Begin Spells--
function onButton1Down()
local attractor = workspace:findFirstChild(user).Torso.CFrame
if firing == false then
firing = true
if mode == "Beam" then
coroutine.resume(coroutine.create(function()
for i = 4, 360, 2 do
local part = p:Clone()
part.Parent = workspace
game:GetService("Debris"):AddItem(part, 5)
part.Touched:connect(onTouched)
part.CFrame = attractor * CFrame.Angles(0,0, math.rad(i)) * CFrame.new(0, 0, -(i))
wait()
end
end))
wait(3)
firing = false
elseif mode == "Circle" then
coroutine.resume(coroutine.create(function()
for i = 4, 1440, 4 do
local part = p:Clone()
part.Parent = workspace
game:GetService("Debris"):AddItem(part, 5)
part.Touched:connect(onTouched)
part.CFrame = attractor * CFrame.Angles(0,math.rad(i), math.rad(i)) * CFrame.new(0, 0, 3+(i/16))
wait()
end
end))
wait(6)
firing = false
elseif mode == "Rise" then
coroutine.resume(coroutine.create(function()
for i = 1, 40, 1 do
local part = p:Clone()
part.Parent = workspace
part.Anchored = false
part.Size = Vector3.new(10, 100, 10)
part.Touched:connect(onTouched)
part.Anchored = true
part.CFrame = attractor.CFrame.p * CFrame.new(math.random(-50,50), -20, math.random(-50,50))
coroutine.resume(coroutine.create(function()
for i = 1, 40, 1 do
part.CFrame = part.CFrame * CFrame.new(0, i, 0)
wait()
end
part:Destroy()
end))
wait(.5)
end
end))
wait(7)
firing = false
elseif mode == "Enci" then
local p = Instance.new("Part")
p.Size = Vector3.new(25,30,1)
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.BrickColor = BrickColor.new("Cyan")
p.Parent = workspace
p.FormFactor = "Symmetric"
p.CFrame = CFrame.new(0, -40, 0)
local mesh = Instance.new("BlockMesh")
mesh.Parent = p
mesh.Scale = Vector3.new(1,4,1)
local sparx = Instance.new("Sparkles")
sparx.Parent = p
local f = Instance.new("Fire")
local b = BrickColor.new("New Yeller")
local c = b.Color
f.Size = 3
f.Heat = 30
f.Name = "f"
f.Color = c
f.Parent = p
coroutine.resume(coroutine.create(function()
Bricks = 10
for i = 0, Bricks do
local part = p:Clone()
part.Parent = workspace
game:GetService("Debris"):AddItem(part, 5)
part.Touched:connect(onTouched)
part.Anchored = true
part.CFrame = attractor * CFrame.Angles(0,i * -math.pi/Bricks*2,0) * CFrame.new(0,0,7)
wait()
end
local f = Instance.new("ForceField", workspace:findFirstChild(user))
game:GetService("Debris"):AddItem(f, 7)
end))
wait(7)
firing = false
elseif mode == "Light" then
m = Instance.new("Model", workspace)
pos = workspace:findFirstChild(user).Head.Position
for x = -360, 0, 32 do
for y = 8, 360, 60 do
local part = p:Clone()
part.Size = Vector3.new(2, 2, 2)
part.Parent = m
part.Touched:connect(onTouched)
part.CFrame = attractor * CFrame.Angles(math.rad(y),math.rad(y), math.rad(x)) * CFrame.new(0, 0, 3)
wait()
end
wait()
end
local ball = p:Clone()
ball.Parent = workspace
ball.Size = Vector3.new(3,3,3)
ball.Shape = "Ball"
ball.Transparency = .2
ball.Anchored = true
ball.CFrame = attractor
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = 3
mesh.Parent = ball
mesh.Scale = Vector3.new(2,2,4)
game:GetService("Debris"):AddItem(ball, 10)
local sparx = Instance.new("Sparkles")
sparx.Parent = ball
local f = Instance.new("Fire",ball)
f.Size = 20
f.Heat = 30
f.Color = BrickColor.new("New Yeller").Color
for index, child in pairs(m:GetChildren()) do
child:Destroy()
wait()
end
ball.Touched:connect(onTouched)
local bp = Instance.new("BodyPosition")
bp.position = Vector3.new(0, 5, 0)
bp.maxForce = Vector3.new(0, math.huge, 0)
ball.CFrame = attractor * CFrame.new(0,0,-7)
ball.Velocity = ((ball.Position - pos).unit) * 100
bp.Parent = ball
ball.Anchored = false
coroutine.resume(coroutine.create(function()
wait(.2)
mesh:Destroy()
for i = 2, 40, 1 do
ball.Size = Vector3.new(i, i, i)
ball.CFrame = ball.CFrame * CFrame.new(0, -(i/2), 0)
wait()
end
end))
wait(10)
firing = false
else
firing = false
end
end
end
--End Spells--
function OnEquipped(mouse)
mouse.Button1Down:connect(onButton1Down)
mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(OnEquipped)
function OnUnequipped()
mode = "Beam"
end
script.Parent.Equipped:connect(OnEquipped)
script.Parent.Unequipped:connect(OnUnequipped)
Zzzip42Strike- Posts : 26
Join date : 2013-06-02
Messy
No offense, but I can't read that, and I'm a very experienced scripter. Try using capitals and indenting lines. It makes it easier to read.
Xulp- Posts : 60
Join date : 2013-06-02
Location : 'Murica
Re: Scripting Entry
I don't think that Script Builder scripts are the same as "normal Rbx.Lua" scripts, but you have proved that you can handle the Lua syntax.
I guess that's a join acceptation.
I guess that's a join acceptation.
jobro13- Posts : 250
Join date : 2013-06-02
Re: Scripting Entry
It said show something you've made, and sorry, I didn't really have time atm to make anything complex to show.
Zzzip42Strike- Posts : 26
Join date : 2013-06-02
Re: Scripting Entry
Also xulp, I made it while hanging out with my friends in a script builder, and my computer crashes if I use it with a game, so I had to use Notepad.
Also, why isn't it considered a script just because I load it in a game?
Also, why isn't it considered a script just because I load it in a game?
Zzzip42Strike- Posts : 26
Join date : 2013-06-02
Re: Scripting Entry
Oyeah, I do have an actual thing. On my primary game theres a tool that looks like a guest that shows a draggable gui. It's a voodoo doll, and it targets when you touch the voodoo to another humanoid. Then you can control them with the attacks on the droplist. I've only made the Razor Blade work, and I'm planing to turn the others into empty so my friends can put their own in.
Zzzip42Strike- Posts : 26
Join date : 2013-06-02
Re: Scripting Entry
I don't want to sound offensive, but you can use the edit button to edit your posts
The script looks good, but the only thing is that "this" kind of scripts aren't used a lot in actual scripts - as you can :Clone most things. Not that it does matter tough.
As I said, welcome to the team.
The script looks good, but the only thing is that "this" kind of scripts aren't used a lot in actual scripts - as you can :Clone most things. Not that it does matter tough.
As I said, welcome to the team.
jobro13- Posts : 250
Join date : 2013-06-02
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