> ! Lets darn start ! <
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Re: > ! Lets darn start ! <
Can someone like comment on my chicken? Cause I want someone to see it. :c
Zokorio- Posts : 46
Join date : 2013-06-01
Location : The box at the end of the street. :c
Re: > ! Lets darn start ! <
Well err... the chicken AI stinks
Random nodes = Bad idea
The chickens... well err... look pretty bad too, poorly designed detail and attempt to add eyes were pretty bad too.
BTW Your debounce for the vending machine is broken.
Random nodes = Bad idea
The chickens... well err... look pretty bad too, poorly designed detail and attempt to add eyes were pretty bad too.
BTW Your debounce for the vending machine is broken.
Fattycat17- Posts : 116
Join date : 2013-06-02
Re: > ! Lets darn start ! <
Stage | Activity |
One "The Suggestion" | Somebody posts a suggestion in the appropriate forums. |
Two "The Approval" | Somebody approves it and passes the job over to a researcher while the task will be uploaded in the forum. |
Three "The Research" | While the task waits to be picked up by somebody the researcher will do it's research on that feature. |
Four "The Development" | The task will be picked up and developed by him/her. The task would close. The researcher gives the information to the developer to give the developer a full glimpse of what he is supposed to make in order to get maximum realism. |
Five "The Submission" | After the development the developer will submit the feature to somebody who could approve it. After that if it's suitable then it will go on to the next stage. If it's not suitable it will go back to stage Four and get forwarded to Jobro13. |
Six "Implementation" | Jobro13 will integrate the newly created feature inside and will test it out for bugs. After that it will be put into the game. |
Seven "Publishing" | When Jobro13 is done with the integration he will publish it. When this stage is over the development is done! Anybody can play with the new feature! |
It's not the best but fairly nice.
The most remarkable thing in there was the sound. It was pretty realistic for me. Try to write down everything that a chicken needs. Then do the features one by one. When you forgot to add a certain feature just add it to the adding list. Write down what you did. And if a certain task is in progress then just write down what you need to do to finish it. Very systematic and easy. I think we need people called "researchers" so they could do all the research and put in the specifics of the tasks list of the feature. The chart above would be an example of how the development of each feature would be. I just struck on a great idea! Instead of making a seperate script for every tool and feature. How about just make a central script which controls everything? I think this would greatly improve the way implementation works. Including animals:elephant: !
coolieman2- Posts : 78
Join date : 2013-06-21
Location : Europe meaning i'm in a good timezone :)
Re: > ! Lets darn start ! <
I told you the AI sucked fattycat, and the random nodes I know is terrible and will ultimately allow the chicken to be very dumb, I just made it because a chicken that doesn't move at all is worse. The game design is suppose to be simple, so I wasn't going for detail and the eyes can't be inside the head or it messes up the chicken. Also I know the debounce is broken I haven't worked on the machine in a while so I never made one. But yeah cool, the only thing I like is the sound and the random colors it gets every time it spawns.
Last edited by Zokorio on Wed Jul 03, 2013 3:39 pm; edited 1 time in total
Zokorio- Posts : 46
Join date : 2013-06-01
Location : The box at the end of the street. :c
Re: > ! Lets darn start ! <
PS: I fixed the debounce. ._.
Zokorio- Posts : 46
Join date : 2013-06-01
Location : The box at the end of the street. :c
Re: > ! Lets darn start ! <
Cooliemans scheme seems nice, tough they won't be all applicable on all tasks. Stage 1,2,4 and 5 are the most important ones (5,6,7 could be put together as one state).
Tough, the actual implementation of me should be as small as possible. Using the API I provide it should all work immediately and bricks (islands/weapons) can just be shared normally.
Tough, the actual implementation of me should be as small as possible. Using the API I provide it should all work immediately and bricks (islands/weapons) can just be shared normally.
jobro13- Posts : 250
Join date : 2013-06-02
Re: > ! Lets darn start ! <
Yeah I think it is a nice way to tackle our ideas.
Zokorio- Posts : 46
Join date : 2013-06-01
Location : The box at the end of the street. :c
Re: > ! Lets darn start ! <
I want to start on Scarfacial's backpack system sooooo bad...
Fattycat17- Posts : 116
Join date : 2013-06-02
Re: > ! Lets darn start ! <
Ok i will make an entirely new concept i'm writing on an iPad now so nothing will be wasted.
EDIT:The battery died. I will try again today.
PS: I am defragmenting my disk right now.
EDIT:The battery died. I will try again today.
PS: I am defragmenting my disk right now.
coolieman2- Posts : 78
Join date : 2013-06-21
Location : Europe meaning i'm in a good timezone :)
Re: > ! Lets darn start ! <
Hold on with the backpack system! I have an idea to substitute that!
coolieman2- Posts : 78
Join date : 2013-06-21
Location : Europe meaning i'm in a good timezone :)
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